Achievements Considered Harmful? is a rather interesting article1 by the independent game developer Chris Hecker. It’s in a way a more in-depth analysis of the point made in those “If Mario Was Designed Today” screenshots – good games don’t need extrinsic motivators like achievements or badges.
- Actually an outline for a talk, but I didn’t get to watch the video, yet, so in my reality, it’s an article. [↩]
These are my links for October 27th from 10:15 to 14:39:
These are my links for October 19th through October 22nd:
These are my links for March 19th through March 20th:
- Scott Adams Blog: Rule of Twelve – Oh, good to know.
- JeffCroft.com: A look at Foursquare and Gowalla – Two highly-anticipated, location-based, IRL-style “games” for iPhone were launched at South By Southwest Interactive this year, and I thought I’d take a few moments to report on my experiences with each one.
- EC2 for Poets (Scripting News) – I'll listen to it someday.
- Commentarii de bello Gallico – Wikisource – Hi omnes lingua, institutis, legibus inter se differunt.
- vowe dot net :: Obama’s Gift To British Prime Minister Rendered Useless By DRM – Prime Minister Gordon Brown, was recently given a gift of 25 DVDs of classic American movies by US President Barack Obama. When Brown sat down to watch one of them, he found he couldn't — because Obama had given him Region 1 DVDs, unplayable in Brown's Region 2 DVD player.
- – Go play Fantasy Football
- My Facebook, My Self – Turns out, the very perception of what is public versus what is private is a fundamentally generational conceit. It is also, as it happens, a visual one.
Da musste ich doch lachen: Bauer startet Magazin für Online-Spieler
Die ganze Zeit Kühe hüten, da kann man schon auf so Ideen kommen.
Manchmal bin ich ja wirklich nicht so der hellste aller Köpfe. Aber was ich heute abend gemacht habe, war regelrecht dumm. Ich habe Discworld installiert und “wollte nur mal reinschauen.”
Jetzt ist kurz vor elf. Ganz toll.
Let us praise the joys of double-wielding a pair of Uzis with unlimited ammo; let us delight in the gorgeous fractal carnage of a rocket launcher as it slams into your target. Let us talk openly about how just totally awesome it is to grab a fully loaded railgun in Quake 4 and wade into a mass of gibbering Strogg aliens and kill and kill and kill again, until there are guts on, like, the ceiling.
Will Wright zu den Gründen, warum Computerspieler oftmals missverstanden werden:
Society, however, notices only the negative. Most people on the far side of the generational divide – elders – look at games and see a list of ills (they’re violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming – creativity, community, self-esteem, problem-solving – are somehow less visible to nongamers.
I think part of this stems from the fact that watching someone play a game is a different experience than actually holding the controller and playing it yourself. Vastly different. Imagine that all you knew about movies was gleaned through observing the audience in a theater – but that you had never watched a film. You would conclude that movies induce lethargy and junk-food binges. That may be true, but you’re missing the big picture.