In October 2019, my company SP Digital held an internal hackathon. My colleague Subhransu and I worked on a whacky idea of writing a brand-new Windows 3.1 app which was an OS released almost 30 years ago. The idea we chose was a Slack client. After all, Slack clients exist for most platforms but I’m certain one does not exist for Windows 3.1.
A few months later in Dec 2019, I would join the Super Silly Hackathon for the second time with fellow retrocomputing enthusiast Hui Jing. We would develop a small game for Win 3.1 with great help from the knowledge gained from this first project.
For Part 1, I shall detail the learnings and process for how a new old app can be created with the aid of modern tools and hindsight of old technologies. And perhaps what lessons can it offer us today. This blog post is a few months late as I needed time to clean up the code and write the documentation.
Don’t forget to checkout out Part 2 of the game app with Hui Jing too!
Of course let’s take a look at the app.